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"Games connect us. Sometimes this connection is to fellow players, and sometimes to new stories we get to experience for a few precious moments. But Jeeyon's games do more. Introspective, therapeutic, and physical, they focus on connecting us to the natural world, our bodies, and our inner thoughts. They're deeply personal and the connections they form have a permanence no other games do. In doing so, they're helping to define a brand new wave of game design that we're just beginning to experience."

— Hakan Seyalioglu, co-founder of Thorny Games and designer of Sign and Dialect

Solitaire is a collection of six games for you, the solitary player. Each game reflects the world within and without, whether you are contemplating two stages of your own transformation, a choice you must make by the water, delicately placing seeds within rich soil, or staring into the heart of a candle flame as you let memories from your previous life slide away. 

A note on safetyAll the games in Solitaire are meditative, introspective, and emotionally resonant. Read the text before you commit to play and check in with yourself before you dive in. 


Buy Now$12.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $12 USD. You will get access to the following files:

Solitaire, a collection of games.pdf 338 kB


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I am a little discomforted that one of the games in this collection, Crimson, requires that the player be injured to the point of bleeding, and that they use a bandage to play with the blood and then hide the bandage somewhere outside. Both totally unhygenic as a biohazard someone else might find, and also... poses quite the risk of triggering or even encouraging people to self-harm themselves..

I know that's not the intention, clearly a lot of love is put into this, but.. regardless of intention it seems irresponsible to have a game which has instructions that start with "first for this game you have to get cut."

(1 edit) (+8)

Hi! Thanks for leaving your comment. Like many lyric games, Crimson is written with the intention of being enjoyed as a literary text or poetic piece as much as, if not more than, a literal set of instructions. Yoko Ono's Grapefruit is a strong example of this kind of text that precedes me by several decades. 

To be very clear, I would certainly never advocate self harm as a game instruction. In fact, I believe the game text states that the game is triggered by an accidental cut — a paper cut, for example — so that even in the conceptual framing, players are not imagining themselves causing deliberate self injury.

One possible change I could make, and am quite happy to, is to change the document to include a content warning at the top of the game, perhaps for "blood"?

I hope that was helpful and assuaged some of your concerns! 

Warmest regards,